Things I've been buildingFeatured Projects
Selected software projects across graphics compatibility, AI agents, developer tooling, and application engineering.
KeplerBridge
Direct3D 12 → Direct3D 11 Compatibility Layer
An open-source C++20 project exploring graphics API and shader translation for legacy NVIDIA Kepler GPUs. It includes a bounded DXIL-to-DXBC translation pipeline, runtime interception, and a Direct3D 11 execution backend.
C++20Direct3D 12Direct3D 11DXIL / DXBCWindows x64
Experimental release candidate. Compatibility is workload-dependent and not universal.
AgentForge
AI Agent Integration & Workflow Platform
A local-first platform for Google Antigravity that brings together MCP integrations, deterministic tool execution, permission-controlled workflows, human approval checkpoints, and credential isolation.
TypeScriptNode.jsMCPAI AgentsAutomation
Notion Block Engine
TypeScript Content Conversion Engine
A zero-dependency TypeScript library for bidirectional conversion between Markdown, HTML, clipboard content, and a Notion-style Block AST, with clipboard sanitization and rich-text handling.
TypeScriptNode.jsMarkdownHTMLAST
VYDRIX
Windows Cloud-Backed Virtual Storage Experiment
An experimental systems-engineering project investigating virtual storage, filesystem integration, caching, and cloud-backed Windows workloads. Preserved with a technical post-mortem documenting why the prototype did not meet its core objective.
C#.NETWindowsWinFspStorage